Jaime A Garcia [JAG]
Jaime A Garcia [JAG]
Senior 3D Character Artist @ Aether Studios
Miami Lakes, United States

About

I’m a 3D Character Artist with over 8+ years experience working in Games. I have worked on creating Characters/Props/Environment pieces for Games as well as for Animation. I specialize in Stylized Character sculpting, modelling, texturing and have in depth knowledge of the pipeline for games. This means that I'm very comfortable working through the iterative phases of getting a character from concept to animation.

My main tools for Character creation include:
Zbrush, Topogun, Maya, UV Layout, Substance Painter, Marmoset Toolbag, Photoshop, and Unreal Engine.

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Skills

Digital SculptingPBR TexturingRetopologyTexture BakingHigh-poly ModelingLow-poly ModelingTexturingUV MappingCharacter ModelingStylized ArtConcept ArtDigital PaintingGame DevelopmentGame Design

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
3DCoat
3DCoat
UVLayout
UVLayout

Productions

    • Video Game
      Rivals of Aether 2
    • Year
      2024
    • Role
      Lead 3D Cosmetics Artist
    • Company
      Aether Studios
    • Video Game
      Risk of Rain 2
    • Year
      2020
    • Role
      3D Artist
    • Company
      GhostPunch Games
    • Mobile Game
      Vainglory
    • Year
      2015
    • Role
      3D Character Artist
    • Company
      GhostPunch Games
    • Video Game
      Dreams of Aether
    • Year
      2025
    • Role
      3D Artist
    • Company
      Aether Studios
    • TV Production
      Nickelodeon Development Project
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Nickelodeon Animation Studios

Experience

  • Contract 3D Artist at Ghostpunch Games
    October 2015 - November 2020

    Risk of Rain 2:

    Worked as a 3D Artist in charge of making enemies, props, and environment assets from existing concepts.

    Vainglory:

    Worked as a 3D Character Artist in charge of creating skins for existing characters.

    Hospital Room:

    Worked as a 3D Artist for an UE4 Environment Showcase. In charge of cleaning up existing asset topology, baking normals, and producing pbr textures.

    Unreal Tournament Mod:

    Worked as Texture Artist for a modded version of Unreal Tournament. In charge of re-texturing the main character models using Photoshop and editing their materials in engine.

  • Contract 3D Artist at Nickelodeon Animation Studios
    September 2018 - January 2019

    Worked as a 3D Character Artist/Concept Artist in charge of creating various color palettes, sculpts, low poly models, and textures for the show's monsters.

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