I’m a 3D Character Artist with over 8+ years experience working in Games. I have worked on creating Characters/Props/Environment pieces for Games as well as for Animation. I specialize in Stylized Character sculpting, modelling, texturing and have in depth knowledge of the pipeline for games. This means that I'm very comfortable working through the iterative phases of getting a character from concept to animation.
My main tools for Character creation include:
Zbrush, Topogun, Maya, UV Layout, Substance Painter, Marmoset Toolbag, Photoshop, and Unreal Engine.
Risk of Rain 2:
Worked as a 3D Artist in charge of making enemies, props, and environment assets from existing concepts.
Vainglory:
Worked as a 3D Character Artist in charge of creating skins for existing characters.
Hospital Room:
Worked as a 3D Artist for an UE4 Environment Showcase. In charge of cleaning up existing asset topology, baking normals, and producing pbr textures.
Unreal Tournament Mod:
Worked as Texture Artist for a modded version of Unreal Tournament. In charge of re-texturing the main character models using Photoshop and editing their materials in engine.
Worked as a 3D Character Artist/Concept Artist in charge of creating various color palettes, sculpts, low poly models, and textures for the show's monsters.